; ============================================================ ; VltkMod6 Configuration File ; For game.exe (game6) - NOT for game_y.exe ; ============================================================ [Patches] ; 0: T¾t - 1: Më ; BËt t¾t Trïng Sinh >5 bao gåm ng«i sao TransLife=1 ; EXP Trïng Sinh (level_exp.txt) TransLifeExp=0 ; Hç trî 15 M«n Ph¸i Factions=1 ; Më réng cöa sæ Game WindowSize=0 ; Dïng Package1.ini thay cho Package1.ini cho chÕ ®é më réng cöa sæ Game PackageIni=0 ; BËt/T¾t t¹o nh©n vËt Nam hÖ Thñy - N÷ hÖ Kim AdditionalCharacters=0 ; BËt/T¾t UI hiÓn thÞ trªn ®Çu (XÕp H¹ng, M«n Ph¸i, CÊp §é) RankingHook=0 LevelFactionDisplay=1 ;Kh«ng chØnh söa StreetShopHeight=1 ;Kh«ng chØnh söa ; UI Tæ §éi FactionPartyFix=1 ;Kh«ng chØnh söa FactionPartyFixDisableCleanup=1 ;Kh«ng chØnh söa FactionPartyFixLevelDisplay=1 ;Kh«ng chØnh söa FactionPartyFixTextColor=1 ;Kh«ng chØnh söa ; NewUI: HiÓn thÞ Th«ng Tin Giao DÞch, Chuét Ph¶i Th¸o §å, So S¸nh Trang BÞ, Option Min-Max NewUi=0 ; BËt/T¾t So S¸nh Trang BÞ CompareTooltip=0 ; BËt/T¾t HiÓn ThÞ Option Min-Max TooltipMinMax=0 ;Ranking Ranking=1 ;Kh«ng chØnh söa ; UI m¸u Boss - Qu¸i HpBar=0 ; HiÓn thÞ Liªn Tr¶m (0: T¾t - 1: Ng­êi Ch¬i - 2: TÊt C¶ - 3: ChØ trong Tèng Kim) KillingStreak=0 ; ALL SETTING FOR EACH MODE ; SHOULD BELOW THIS LINE ; ============================ [BossHpBar] ; === Bar anchor point (top-left reference) === ;800: X=220 / Y=35 ;1024: X=350 / Y=35 BarX=220 BarY=35 ; === Frame image (element border) offset from anchor === ;800: X=-225 / Y=35 -- ;1024: X=-225 / Y=35 FrameOffsetX=-225 FrameOffsetY=35 ; === Fill bar offset from anchor === ;800: X=-5 / Y=57 -- ;1024: X=-5 / Y=57 FillOffsetX=-5 FillOffsetY=57 ; === Text label (name + HP%) === ;800: X=375 / Y=73 / W=200 / H=40 / Font=40 ;1024: X=474 / Y=73 / W=200 / H=40 / Font=40 TextX=375 TextY=73 TextW=200 TextH=40 FontSize=40 [NpcHpBar] ; === Bar anchor point (top-left reference) === ;800: X=250 / Y=35 ;1024: X=380 / Y=35 BarX=250 BarY=30 ; === Frame image (element border) offset from anchor === ;800: X=30 / Y=35 -- ;1024: X=30 / Y=35 FrameOffsetX=30 FrameOffsetY=35 ; === Fill bar offset from anchor === ;800: X=71 / Y=60 -- ;1024: X=71 / Y=60 FillOffsetX=71 FillOffsetY=60 ; === Text label (name + HP%) === ;800: X=375 / Y=73 / W=200 / H=40 / Font=40 ;1024: X=475 / Y=73 / W=200 / H=40 / Font=40 TextX=375 TextY=73 TextW=200 TextH=40 FontSize=40 ; [KillingStreak] ; ; whole overlay X position (default: screen width - 200) ; OverlayX=760 ; ; whole overlay Y position (default: screen height / 2 - 50) ; OverlayY=334 ; ; digits X offset from overlay left edge ; DigitBaseX=120 ; ; digits Y offset from overlay top edge ; DigitBaseY=37 ; ; horizontal gap between digit sprites ; DigitSpacing=20 [CompareTooltip] HeaderGeneric=[Trang bÞ ®ang mÆc trªn ng­êi] HeaderRing1=[NhÉn trªn] HeaderRing2=[NhÉn d­íi] [Window] Width=1024 Height=768 [FactionName] ; Override faction display names and centering widths ; Format: FactionID=Name,Width (width is optional -- omit to keep default) ; Names must use TCVN3 encoding (same as game text) ; Width range: 0-100 pixels (for overhead text centering) ; Only applies when LevelFactionDisplay=1 ; ; Uncomment and edit lines below to override: 0=Ch­a NhËp M«n,66 1=ThiÕu L©m,52 2=Vâ §ang,38 3=Nga My,30 4=C«n L«n,38 5=§­êng M«n,52 6=Thóy Yªn,46 7=C¸i Bang,46 8=Thiªn V­¬ng,62 9=Ngò §éc,38 10=Thiªn NhÉn,56 ;11=Hoa Son Phai,66 ;12=Vu Hon Duong,72 ;13=Tieu Dao Phai,72