-- 眩晕、冰冻、中毒、减速等状态量的技能级别公式 -- 状态量增加(数值)公式:根据不同状态数值不同 Include("\\script\\skill\\param2string.lua") function GetSkillLevelData(levelname, data, level) if (levelname == "stun_p") then return Getstun_P(level); end if (levelname == "colddamage_v") then return Getcolddamage_V(level); end if (levelname == "poisondamage_v") then return Getpoisondamage_V(level); end if (levelname == "fastwalkrun_p") then return Getfastwalkrun_P(level); end if (levelname == "meleedamagereturn_p") then return Getmeleedamagereturn_P(level); end if (levelname == "rangedamagereturn_p") then return Getrangedamagereturn_P(level); end strNull = ""; return strNull end -- 状态量增加(数值)公式 function Getstun_P(level) return Param2String(100, 5*18, 0); end function Getcolddamage_V(level) return Param2String(10, 10*18, 10); end function Getpoisondamage_V(level) return Param2String(200, 10*18, 18); end function Getfastwalkrun_P(level) return Param2String(-40, 10*18, 0); end function Getmeleedamagereturn_P(level) return Param2String(-20, 3*60*18, 0); end function Getrangedamagereturn_P(level) return Param2String(-20, 3*60*18, 0); end