function GetSkillLevelData(levelname, data, level) if (levelname == "physicsenhance_p") then return Getphysicsenhance_p(level) end; if (levelname == "deadlystrike_p") then return Getdeadlystrike_p(level) end; if (levelname == "colddamage_v") then return Getcolddamage_v(level) end; if (levelname == "skill_cost_v") then return Getskill_cost_v(level) end; str1 = "" return str1 end; function Param2String(Param1, Param2, Param3) return Param1..","..Param2..","..Param3 end; function Getphysicsenhance_p(level) result = 75+floor(8.5*level) return Param2String(result,0,0) end; function Getdeadlystrike_p(level) result = floor(log10(level+1)/2*100) return Param2String(result,0,0) end; function Getcolddamage_v(level) result = 10+level return Param2String(result,0,result) end; function Getskill_cost_v(level) result = 30 return Param2String(result,0,0) end;