function GetSkillLevelData(levelname, data, level) if (levelname == "addphysicsdamage_p") then return Getaddphysicsdamage_p(level) end; if (levelname == "deadlystrikeenhance_p") then return Getdeadlystrikeenhance_p(level) end; if (levelname == "rangedamagereturn_v") then return Getrangedamagereturn_v(level) end; if (levelname == "skill_cost_v") then return Getskill_cost_v(level) end; str1 = "" return str1 end; function Param2String(Param1, Param2, Param3) return Param1..","..Param2..","..Param3 end; function Getaddphysicsdamage_p(level) result1 = 20+8*level result2 = 900+63*level return Param2String(result1,result2,1) end; function Getdeadlystrikeenhance_p(level) result1 = 15+level result2 = 900+63*level return Param2String(result1,result2,0) end; function Getrangedamagereturn_v(level) result1 = 15+level result2 = 900+63*level return Param2String(result1,result2,0) end; function Getskill_cost_v(level) result = 80 return Param2String(result,0,0) end;