function GetSkillLevelData(levelname, data, level) if (levelname == "fasthitrecover_v") then return Getfasthitrecover_v(level) end; if (levelname == "fatallystrikeres_p") then return Getfatallystrikeres_p(level) end; if (levelname == "freezetimereduce_p") then return Getfreezetimereduce_p(level) end; if (levelname == "poisontimereduce_p") then return Getpoisontimereduce_p(level) end; if (levelname == "stuntimereduce_p") then return Getstuntimereduce_p(level) end; if (levelname == "meleedamagereturn_p") then return Getmeleedamagereturn_p(level) end; if (levelname == "rangedamagereturn_p") then return Getrangedamagereturn_p(level) end; str1 = "" return str1 end; function Param2String(Param1, Param2, Param3) return Param1..","..Param2..","..Param3 end; function Getfasthitrecover_v(level) return Param2String(1000,-1,0) end; function Getfatallystrikeres_p(level) return Param2String(1000,-1,0) end function Getfreezetimereduce_p(level) return Param2String(2000,-1,0) end; function Getpoisontimereduce_p(level) return Param2String(3000,-1,0) end; function Getstuntimereduce_p(level) return Param2String(2000,-1,0) end; function Getmeleedamagereturn_p(level) return Param2String(80,-1,0) end function Getrangedamagereturn_p(level) return Param2String(80,-1,0) end