--迭代函数,用于计算技能熟练度 --具体方法: --根据1级熟练度,升级加速度,级数,重复伤害次数,范围,计算出相应等级熟练度 -- SkillExp(i) = Exp1*a^(i-1)*time*range function GetSkillLevelData(levelname, data, level) if (levelname == "physicsenhance_p") then return Getphysicsdamage_p(level) end; if (levelname == "attackrating_p") then return Getackrating_p(level) end; if (levelname == "addskillexp1") then return Getaddskillexp1(level) end; if (levelname == "skill_skillexp_v") then return Getskill_skillexp_v(level) end; if (levelname == "seriesdamage_p") then return Getseriesdamage_p(level) end; str1 = "" return str1 end; function Param2String(Param1, Param2, Param3) return Param1..","..Param2..","..Param3 end; function Getphysicsdamage_p(level) if (level < 40) then result = 99+level; return Param2String(result,0,0); else result = level*15; return Param2String(result,0,0); end; end; function Getackrating_p(level) if (level < 40) then result = 99+level; return Param2String(result,0,0); else result = level*10; return Param2String(result,0,0); end; end; function Getaddskillexp1(level) result = 1; return Param2String(0,result,0); end; function Getskill_skillexp_v(level) result = 6000*(1.25^(level-1)); return Param2String(result,0,0); end; function Getseriesdamage_p(level) result = 30+floor(level/2); return Param2String(result,0,0); end;