function GetSkillLevelData(levelname, data, level) if (levelname == "meleedamagereturn_p") then return Getmeleedamagereturn_p(level) end; if (levelname == "rangedamagereturn_p") then return Getrangedamagereturn_p(level) end; if (levelname == "adddefense_v") then return Getadddefense_v(level) end; if (levelname == "addphysicsdamage_p") then return Getaddphysicsdamage_p(level) end; str1 = "" return str1 end; function Param2String(Param1, Param2, Param3) return Param1..","..Param2..","..Param3 end; function Getmeleedamagereturn_p(level) if(level<10) then return Param2String(1,20,0) end; result = 5+2*level return Param2String(result,20,0) end; function Getrangedamagereturn_p(level) if(level<10) then return Param2String(1,20,0) end; result = 5+2*level return Param2String(result,20,0) end; function Getadddefense_v(level) result = level*40 return Param2String(result,20,0) end; function Getaddphysicsdamage_p(level) result = 5+6*level return Param2String(result,20,6) end;