function GetSkillLevelData(levelname, data, level) if (levelname == "addphysicsdamage_p") then return Getaddphysicsdamage_p(level) end; if (levelname == "lifemax_p") then return Getlifemax_p(level) end; if (levelname == "skill_cost_v") then return Getskill_cost_v(level) end; if (levelname == "deadlystrikeenhance_p") then return Getdeadlystrikeenhance_p(level) end; if (levelname == "addcolddamage_v") then return Getaddcolddamage_v(level) end; str1 = "" return str1 end; function Param2String(Param1, Param2, Param3) return Param1..","..Param2..","..Param3 end; function Getaddphysicsdamage_p(level) result = 60+32*level time = 1080 + 189*level return Param2String(result,time,9) end; function Getlifemax_p(level) result = 1+floor(level*2.5) time = 1080 + 189*level return Param2String(result,time,0) end; function Getaddcolddamage_v(level) if (level<20) then return Param2String(0,0,0) end; result = level*15 time = 1080 + 189*level return Param2String(result,time,0) end; function Getskill_cost_v(level) result = level+5 return Param2String(result,0,0) end; function Getdeadlystrikeenhance_p(level) result = 5+level time = 1080 + 189*level return Param2String(result,time,0) end;