--Include("\\script\\skill\\lvlup150_limit.lua") SOSkillLevelUp={} MESSAGES={ "V× c¨n b¶n cña [%s] b¹n qu¸ thÊp, h¹n chÕ [%s] luyÖn cÊp.", "V× c¨n b¶n cña [%s] b¹n qu¸ thÊp, h¹n chÕ [%s] t¨ng cÊp.", "CÊp ®é tu luyÖn cña b¹n ®· ®¹t ®Ønh råi, kh«ng thÓ n©ng cao h¬n n÷a.", "Ng­¬i vÉn ch­a lÜnh héi ®­îc ?%s? kÜ x¶o tu luyÖn cÊp cao h¬n, kh«ng thÓ tu luyÖn kÜ n¨ng nµy" } --¶ëáÒÆÕ¶ÉÖÚÉúÉý¼¶ÏÞÖÆ function SOSkillLevelUp.Pudu_zhongsheng() local perSkills={{93,"Tõ Hµng Phæ D"},{89,"Méng §iÖp "},{86,"L­u Thñy "},{92,"PhËt T©m Tõ H÷u"},{282,"Thanh ¢m Ph¹n X­íng"}} local mainSkill = {332,"Phæ §é Chóng Sinh "} local mlvl = HaveMagic(mainSkill[1]),plvl local i if(mlvl>19) then Msg2Player(format(MESSAGES[3],mainSkill[2])) return 0 end for i=1,getn(perSkills) do plvl = HaveMagic(perSkills[i][1]) if(plvl < 5) then Msg2Player(format(MESSAGES[1],perSkills[i][2],mainSkill[2])) return 0 end if(mlvl > 15) then AddMagic(mainSkill[1],mlvl+1) AddMagicPoint(-1) return 1 end if(plvl19) then Msg2Player(format(MESSAGES[3],mainSkill[2])) return 0 end for i=1,getn(perSkills) do plvl = HaveMagic(perSkills[i][1]) if(plvl < 5) then Msg2Player(format(MESSAGES[1],perSkills[i][2],mainSkill[2])) return 0 end if(mlvl > 15) then AddMagic(mainSkill[1],mlvl+1) AddMagicPoint(-1) return 1 end if(plvl19) then Msg2Player(format(MESSAGES[3],mainSkill[2])) return 0 end for i=1,getn(perSkills) do plvl = HaveMagic(perSkills[i][1]) if(plvl < 5) then Msg2Player(format(MESSAGES[1],perSkills[i][2],mainSkill[2])) return 0 end if(mlvl > 15) then AddMagic(mainSkill[1],mlvl+1) AddMagicPoint(-1) return 1 end if(plvl19) then Msg2Player(format(MESSAGES[3],mainSkill[2])) return 0 end for i=1,getn(perSkills) do plvl = HaveMagic(perSkills[i][1]) if(plvl < 5) then Msg2Player(format(MESSAGES[1],perSkills[i][2],mainSkill[2])) return 0 end if(mlvl > 15) then AddMagic(mainSkill[1],mlvl+1) AddMagicPoint(-1) return 1 end if(plvl19) then Msg2Player(format(MESSAGES[3],mainSkill[2])) return 0 end for i=1,getn(perSkills) do plvl = HaveMagic(perSkills[i][1]) if(plvl < 5) then Msg2Player(format(MESSAGES[1],perSkills[i][2],mainSkill[2])) return 0 end if(mlvl > 15) then AddMagic(mainSkill[1],mlvl+1) AddMagicPoint(-1) return 1 end if(plvl19) then Msg2Player(format(MESSAGES[3],mainSkill[2])) return 0 end for i=1,getn(perSkills) do plvl = HaveMagic(perSkills[i][1]) if(plvl < 5) then Msg2Player(format(MESSAGES[1],perSkills[i][2],mainSkill[2])) return 0 end if(mlvl > 15) then AddMagic(mainSkill[1],mlvl+1) AddMagicPoint(-1) return 1 end if(plvl