function GetSkillLevelData(levelname, data, level) if (levelname == "magic_rangephysicsdamagemin_v") then return Getmagic_rangephysicsdamagemin_v(level) end; if (levelname == "magic_rangephysicsdamagemax_v") then return Getmagic_rangephysicsdamagemax_v(level) end; if (levelname == "magic_poisondamage_v") then return Getmagic_poisondamage_v(level) end; if (levelname == "magic_poisondegree_v") then return Getmagic_poisondegree_v(level) end; if (levelname == "magic_poisonspace_v") then return Getmagic_poisonspace_v(level) end; if (levelname == "magic_summonnpctime_v") then return Getmagic_summonnpctime_v(level) end; if (levelname == "magic_skill_cost_v") then return Getmagic_skill_cost_v(level) end; str1 = "" return str1 end; function Getmagic_rangephysicsdamagemin_v(level) result = 10+2*level str1 = ""..result return str1 end; function Getmagic_rangephysicsdamagemax_v(level) result = 30+4*level str1 = ""..result return str1 end; function Getmagic_poisondamage_v(level) result = 4+floor(level/2) str1 = ""..result return str1 end; function Getmagic_poisondegree_v(level) result = 20 str1 = ""..result return str1 end; function Getmagic_poisonspace_v(level) result = 12 str1 = ""..result return str1 end; function Getmagic_summonnpctime_v(level) result = 300 str1 = ""..result return str1 end; function Getmagic_skill_cost_v(level) result = 39+level str1 = ""..result return str1 end;