--迭代函数,用于计算技能熟练度 --具体方法: --根据1级熟练度,升级加速度,级数,重复伤害次数,范围,计算出相应等级熟练度 -- SkillExp(i) = Exp1*a^(i-1)*time*range function SkillExpFunc(Exp0,a,Level,Time,Range) return floor(Exp0*(a^(Level-1))*Time*Range/2) end SKILLS={ --天忍 canyang_ruxue={ --残阳如血 seriesdamage_p={{{1,1},{20,10}}}, physicsenhance_p={{{1,5},{20,55}}}, firedamage_v={ [1]={{1,5},{20,50}}, [3]={{1,5},{20,50}} }, addskilldamage1={ [1]={{1,361},{2,361}}, [3]={{1,1},{20,45}} }, addskilldamage2={ [1]={{1,142},{2,142}}, [3]={{1,1},{20,35}} }, addskilldamage3={ [1]={{1,1075},{2,1075}}, [3]={{1,1},{20,38}} }, missle_speed_v={{{1,20},{20,24}}}, skill_attackradius={{{1,320},{20,384}}}, skill_cost_v={{{1,8},{20,8}}} }, tianren_daofa={ --天忍刀法 addfiremagic_v={{{1,15},{20,215}},{{1,-1},{2,-1}}} }, tianren_maofa={ --天忍矛法 addphysicsdamage_p={{{1,15},{20,215}},{{1,-1},{2,-1}},{{1,3},{2,3}}}, attackratingenhance_p={{{1,35},{20,272}},{{1,-1},{2,-1}}}, deadlystrikeenhance_p={{{1,6},{20,35}},{{1,-1},{2,-1}}} }, huolian_fenhua={ --火莲焚华 meleedamagereturn_p={{{1,-5},{20,-35}},{{1,18*40},{20,18*120}}}, skill_cost_v={{{1,12},{20,12}}} }, huanying_feihu={ --幻影飞狐 attackratingenhance_p={{{1,-15},{20,-132}},{{1,18*40},{20,18*120}}}, skill_cost_v={{{1,20},{20,20}}} }, tuishan_tianhai={ --推山填海 seriesdamage_p={{{1,5},{20,30}}}, firedamage_v={ [1]={{1,5},{20,45}}, [3]={{1,5},{20,45}} }, addskilldamage1={ [1]={{1,362},{2,362}}, [3]={{1,1},{20,115}} }, addskilldamage2={ [1]={{1,1076},{2,1076}}, [3]={{1,1},{20,95}} }, skill_cost_v={{{1,32},{20,50}}} }, feihong_wuji={ --飞鸿无迹 adddefense_v={{{1,-150},{20,-1100}},{{1,18*40},{20,18*120}}}, skill_cost_v={{{1,25},{20,25}}} }, liehuo_qingtian={ --烈火情天 seriesdamage_p={{{1,5},{20,30}}}, physicsenhance_p={{{1,15},{20,75}}}, firedamage_v={ [1]={{1,8},{20,150}}, [3]={{1,8},{20,150}} }, addskilldamage1={ [1]={{1,361},{2,361}}, [3]={{1,1},{20,55}} }, addskilldamage2={ [1]={{1,1075},{2,1075}}, [3]={{1,1},{20,45}} }, missle_speed_v={{{1,24},{20,28}}}, skill_attackradius={{{1,384},{20,448}}}, skill_cost_v={{{1,25},{20,25}}} }, toutian_huanri={ --偷天换日 seriesdamage_p={{{1,10},{20,50},{21,52}}}, physicsenhance_p={{{1,25},{20,231}}}, deadlystrike_p={{{1,4},{20,55}}}, firedamage_v={ [1]={{1,10},{20,482}}, [3]={{1,10},{20,482}} }, addskilldamage1={ [1]={{1,361},{2,361}}, [3]={{1,1},{20,65}} }, addskilldamage2={ [1]={{1,1075},{2,1075}}, [3]={{1,1},{20,54}} }, steallife_p={{{1,1},{20,8}}}, stealmana_p={{{1,1},{20,6}}}, missle_speed_v={{{1,26},{20,26}}}, missle_lifetime_v={{{1,4},{2,4}}}, skill_attackradius={{{1,78},{20,78}}}, skill_cost_v={{{1,12},{20,20}}} }, limo_duopo={ --厉魔夺魄 addphysicsdamage_p={{{1,-25},{20,-215}},{{1,18*40},{20,18*120}},{{1,6},{20,6}}}, skill_cost_v={{{1,30},{20,30}}} }, tanzhi_lieyan={ --弹指烈焰 firedamage_v={ [1]={{1,30},{20,225}}, [3]={{1,30},{20,225}} }, seriesdamage_p={{{1,1},{20,10}}}, addskilldamage1={ [1]={{1,362},{2,362}}, [3]={{1,1},{20,100}} }, addskilldamage2={ [1]={{1,148},{2,148}}, [3]={{1,1},{20,35}} }, addskilldamage3={ [1]={{1,1076},{2,1076}}, [3]={{1,1},{20,83}} }, missle_speed_v={{{1,20},{20,24}}}, skill_attackradius={{{1,320},{20,384}}}, skill_cost_v={{{1,20},{20,30}}} }, wuxing_zhen={ --五行阵 adddefense_v={{{1,75},{20,550}},{{1,18},{20,18}}}, }, moyan_qisha={ --魔炎七杀 seriesdamage_p={{{1,10},{20,50},{21,52}}}, firedamage_v={ [1]={{1,35},{20,637}}, [3]={{1,35},{20,637}} }, addskilldamage1={ [1]={{1,363},{2,363}}, [3]={{1,1},{20,87}} }, addskilldamage2={ [1]={{1,1076},{2,1076}}, [3]={{1,1},{20,72}} }, fatallystrike_p={{{1,12},{20,50}}}, missle_speed_v={{{1,20},{20,24},{21,24}}}, skill_attackradius={{{1,320},{20,384}}}, skill_cost_v={{{1,20},{20,30}}} }, tianmo_jieti={ --天魔解体 adddefense_v={{{1,75},{30,850}},{{1,18*120},{30,18*360}}}, attackratingenhance_p={{{1,65},{30,600}},{{1,18*120},{30,18*360}}}, fasthitrecover_v={{{1,5},{20,40}},{{1,18*120},{20,18*360}}}, fasthitrecover_yan_v={{{1,5},{20,49},{21,49}},{{1,18*120},{20,18*360}}}, addfiremagic_v={{{1,20},{30,315}},{{1,18*120},{30,18*360}}}, addfiredamage_v={{{1,20},{30,315}},{{1,18*120},{30,18*360}}}, fireenhance_p={{{1,31},{30,100}},{{1,18*120},{30,18*360}}}, -- lifemax_p={{{1,-11},{20,-30},{30,-20},{40,10},{41,10}},{{1,18*45},{30,18*180}}}, attackspeed_v={{{1,26},{30,102},{33,109},{35,134},{38,138},{41,145},{42,163},{43,165}},{{1,18*120},{30,18*360}}}, attackspeed_yan_v={{{1,0},{38,0},{39,60},{40,60}},{{1,18*120},{30,18*360}}},--增加外功系武功出招动作(阳) castspeed_v={{{1,26},{30,81},{33,86},{35,101},{36,103}},{{1,18*120},{30,18*360}}}, lifemax_yan_p={{{1,21},{35,20},{36,20}},{{1,18*45},{30,18*180}}}, skill_cost_v={{{1,100},{20,100}}} }, beisu_qingfeng={ --悲酥清风 fasthitrecover_v={{{1,-6},{20,-30},{23,-34},{28,-34},{29,-35}},{{1,18*40},{20,18*120}}}, fasthitrecover_yan_v={{{1,-6},{28,-18},{29,-18}},{{1,18*40},{20,18*120}}}, skill_cost_v={{{1,20},{20,20}}} }, yunlong_ji={ --云龙击 physicsenhance_p={{{1,45},{20,445}}}, seriesdamage_p={{{1,20},{15,20},{20,60},{21,62}}}, deadlystrike_p={{{1,4},{20,65}}}, firedamage_v={ [1]={{1,6},{15,100},{20,378}}, [3]={{1,6},{15,100},{20,378}} }, addskilldamage1={ [1]={{1,1075},{2,1075}}, [3]={{1,1},{20,30}} }, steallife_p={{{1,1},{20,16}}}, stealmana_p={{{1,1},{20,16}}}, missle_speed_v={{{1,30},{20,30}}}, missle_lifetime_v={{{1,4},{2,4}}}, skill_attackradius={{{1,90},{20,90}}}, skill_cost_v={{{1,30},{20,30}}}, -- skill_eventskilllevel={{{1,1},{20,20}}}, -- skill_startevent={ -- [1]={{1,0},{10,0},{10,1},{20,1}}, -- [3]={{1,378},{20,378}} -- }, -- skill_showevent={{{1,0},{10,0},{10,1},{20,1}}}, addskillexp1={{{1,0},{2,0}},{{1,1},{20,1}},{{1,0},{2,0}}}, skill_skillexp_v={{ {1,SkillExpFunc(11600,1.15,1,1,1)}, {2,SkillExpFunc(11600,1.15,2,1,1)}, {3,SkillExpFunc(11600,1.16,3,1,1)}, {4,SkillExpFunc(11600,1.17,4,1,1)}, {5,SkillExpFunc(11600,1.18,5,1,1)}, {6,SkillExpFunc(11600,1.19,6,1,1)}, {7,SkillExpFunc(11600,1.20,7,1,1)}, {8,SkillExpFunc(11600,1.21,8,1,1)}, {9,SkillExpFunc(11600,1.22,9,1,1)}, {10,SkillExpFunc(11600,1.23,10,1,1)}, {11,SkillExpFunc(11600,1.24,11,1,1)}, {12,SkillExpFunc(11600,1.23,12,1,1)}, {13,SkillExpFunc(11600,1.22,13,1,1)}, {14,SkillExpFunc(11600,1.21,14,1,1)}, {15,SkillExpFunc(11600,1.20,15,1,1)}, {16,SkillExpFunc(11600,1.19,16,1,1)}, {17,SkillExpFunc(11600,1.18,17,1,1)}, {18,SkillExpFunc(11600,1.17,18,1,1)}, {19,SkillExpFunc(11600,1.16,19,1,1)}, {20,SkillExpFunc(11600,1.15,20,1,1)}, }}, }, zhanren150={ --战忍150 physicsenhance_p={{{1,55},{20,535},{23,686},{26,762}}}, seriesdamage_p={{{1,40},{15,40},{20,80},{21,82}}}, deadlystrike_p={{{1,6},{20,80},{23,103},{26,115}}}, firedamage_v={ [1]={{1,10},{15,120},{20,455},{23,857},{26,1058}}, [3]={{1,10},{15,120},{20,455},{23,857},{26,1058}} }, steallife_p={{{1,1},{20,16},{23,20},{26,23}}}, stealmana_p={{{1,1},{20,16},{23,20},{26,23}}}, missle_speed_v={{{1,40},{20,40}}}, missle_lifetime_v={{{1,12},{2,12}}}, skill_attackradius={{{1,198},{20,198}}}, skill_cost_v={{{1,36},{20,36}}}, randmove={{{1,1},{20,1}},{{1,1},{20,5},{23,6},{26,9},{27,9}}}, missle_missrate={{{1,99},{20,80}}}, skill_desc= function(level) local szTime = format("%.2f", (floor(Link(level,SKILLS.zhanren150.randmove[2])*100/18 )/100)) return "T╪g th猰 h譶h th鴆 th� hai ma ﹎ k輈h v� "..floor(100 -Link(level,SKILLS.zhanren150.missle_missrate[1])).."%T� l� khi課 cho i phng khi誴 s�".. ""..szTime.." gi﹜\n" end, skill_eventskilllevel={{{1,1},{20,20}}}, skill_startevent={ [1]={{1,1},{20,1}}, [3]={{1,1131},{20,1131}} }, skill_showevent={{{1,1},{20,1}}}, skill_skillexp_v={{ {1,300}, {2,600}, {3,1000}, {4,1500}, {5,2100}, {6,2800}, {7,3600}, {8,4500}, {9,5500}, {10,6600}, {11,7800}, {12,9100}, {13,10500}, {14,12000}, {15,13600}, {16,15300}, {17,17100}, {18,19000}, {19,21400}, {20,90000}, {21,120000}, {22,150000}, {23,200000}, {24,250000}, {25,300000}, }}, }, fenghuo_liantian={ --烽火连天 seriesdamage_p={{{1,20},{20,60}}}, firedamage_v={ [1]={{1,5},{20,40}}, [3]={{1,5},{20,40}} }, }, tianwai_liuxing={ --天外流星 seriesdamage_p={{{1,20},{15,20},{20,60},{21,62}}}, firedamage_v={ [1]={{1,11},{15,200},{20,462}}, [3]={{1,11},{15,200},{20,462}} }, skill_attackradius={{{1,448},{20,480},{21,480}}}, skill_cost_v={{{1,20},{20,50}}}, skill_eventskilllevel={{{1,1},{20,20}}}, skill_vanishedevent={ [1]={{1,0},{10,0},{10,1},{20,1}}, [3]={{1,363},{20,363}} }, addskilldamage1={ [1]={{1,1076},{2,1076}}, [3]={{1,1},{20,55}} }, skill_showevent={{{1,0},{10,0},{10,8},{20,8}}}, addskillexp1={{{1,0},{2,0}},{{1,1},{20,1}},{{1,0},{2,0}}}, skill_skillexp_v={{ {1,SkillExpFunc(4085,1.15,1,3,1)}, {2,SkillExpFunc(4085,1.15,2,3,1)}, {3,SkillExpFunc(4085,1.16,3,3,1)}, {4,SkillExpFunc(4085,1.17,4,3,1)}, {5,SkillExpFunc(4085,1.18,5,3,1)}, {6,SkillExpFunc(4085,1.19,6,3,1)}, {7,SkillExpFunc(4085,1.20,7,3,1)}, {8,SkillExpFunc(4085,1.21,8,3,1)}, {9,SkillExpFunc(4085,1.22,9,3,1)}, {10,SkillExpFunc(4085,1.23,10,3,1)}, {11,SkillExpFunc(4085,1.24,11,3,1)}, {12,SkillExpFunc(4085,1.23,12,3,1)}, {13,SkillExpFunc(4085,1.22,13,3,1)}, {14,SkillExpFunc(4085,1.21,14,3,1)}, {15,SkillExpFunc(4085,1.20,15,3,1)}, {16,SkillExpFunc(4085,1.19,16,3,1)}, {17,SkillExpFunc(4085,1.18,17,3,1)}, {18,SkillExpFunc(4085,1.17,18,3,1)}, {19,SkillExpFunc(4085,1.16,19,3,1)}, {20,SkillExpFunc(4085,1.15,20,3,1)}, }}, }, moren150={ --魔忍150 seriesdamage_p={{{1,40},{15,40},{20,80},{21,82}}}, --firedamage_v={ -- [1]={{1,45},{20,760},{23,985},{26,1098}}, -- [3]={{1,45},{20,760},{23,985},{26,1098}} --}, --fatallystrike_p={{{1,10},{20,30}}}, --减少致命一击率,增加火攻伤害 firedamage_v={ [1]={{1,80},{20,1000},{23,1300},{26,1500}}, [3]={{1,80},{20,1000},{23,1300},{26,1500}} }, fatallystrike_p={{{1,10},{20,25}}}, missle_speed_v={{{1,0},{20,0}}}, skill_attackradius={{{1,448},{20,480}}}, skill_cost_v={{{1,25},{20,36},{23,39}}}, skill_skillexp_v={{ {1,300}, {2,600}, {3,1000}, {4,1500}, {5,2100}, {6,2800}, {7,3600}, {8,4500}, {9,5500}, {10,6600}, {11,7800}, {12,9100}, {13,10500}, {14,12000}, {15,13600}, {16,15300}, {17,17100}, {18,19000}, {19,21400}, {20,90000}, {21,120000}, {22,150000}, {23,200000}, {24,250000}, {25,300000}, }}, }, yehuo_fencheng={ --业火焚城 seriesdamage_p={{{1,20},{20,60},{21,62}}}, firedamage_v={ [1]={{1,21},{20,320}}, [3]={{1,21},{20,320}} }, -- skill_eventskilllevel={{{1,1},{20,20}}}, -- skill_startevent={ -- [1]={{1,0},{15,0},{15,1},{20,1}}, -- [3]={{1,379},{20,379}} -- }, -- skill_showevent={{{1,0},{15,0},{15,1},{20,1}}}, }, -- moyan_zaitian={ --魔炎在天 -- seriesdamage_p={{{1,20},{20,60}}}, -- firedamage_v={ -- [1]={{1,10},{20,80}}, -- [3]={{1,10},{20,80}} -- }, -- }, shehun_luanxin={ --摄魂乱心 attackratingenhance_p={{{1,-12},{20,-128}},{{1,18*40},{20,18*120}}}, adddefense_v={{{1,-80},{20,-800}},{{1,18*40},{20,18*120}}}, addphysicsdamage_p={{{1,-15},{20,-215}},{{1,18*40},{20,18*120}},{{1,6},{20,6}}}, fasthitrecover_yan_v={{{1,-3},{20,-10},{21,-10}},{{1,18*40},{20,18*120}}}, --fasthitrecover_v={{{1,-6},{20,-30}},{{1,18*40},{20,18*120}}}, lifereplenish_v={{{1,-1},{20,-15}},{{1,18*40},{20,18*120}}}, deadlystrikeenhance_p={{{1,-6},{20,-35}},{{1,18*40},{20,18*120}}}, skill_cost_v={{{1,60},{20,120}}}, }, tianren120={ --天忍120级技能 skill_cost_v={{{1,25},{20,80},{21,80}}}, skill_mintimepercastonhorse_v={{{1,45*18},{15,25*18},{20,20*18},{21,20*18}}}, skill_mintimepercast_v={{{1,45*18},{15,25*18},{20,20*18},{21,20*18}}}, autodeathskill={{{1,723*256 + 41},{20,723*256 + 60},{21,723*256 + 60}},{{1,-1},{20,-1}},{{1,100},{2,100}}}, --randmove={{{1,1},{20,1}},{{1,1*18},{20,5*18},{21,93}}}, --missle_missrate={{{1,65},{15,20},{20,15},{21,14}}}, skill_desc= function(level) return "Th阨 gian kh玦 ph鬰 chi猽 th鴆: "..floor(Link(level,SKILLS.tianren120.skill_mintimepercast_v[1]) / 18).." gi﹜\n".. "Th阨 gian kh玦 ph鬰 chi猽 th鴆 tr猲 ng鵤: "..floor(Link(level,SKILLS.tianren120.skill_mintimepercastonhorse_v[1]) / 18).." gi﹜\n".. "X竎 su蕋 "..floor(100 -Link(level,SKILLS.quntisuijizoudong.missle_missrate[1])).."% khi課 cho t鑙 產 ".. floor(Link(level,SKILLS.quntisuijizoudong.missle_hitcount[1])).." m鬰 ti猽 g莕 b� ho秐g lo筺 trong ".. floor(Link(level,SKILLS.quntisuijizoudong.randmove[2]) / 18).." gi﹜\n".. "Sau khi ch誸 c� x竎 su蕋 "..floor(Link(level,SKILLS.tianren120.autodeathskill[3])).."% khi課 cho t鑙 產 ".. floor(Link(level,SKILLS.quntisuijizoudong.missle_hitcount[1])).." m鬰 ti猽 g莕 b� ho秐g lo筺 trong ".. floor(Link(level,SKILLS.quntisuijizoudong.randmove[2]) / 18).." gi﹜\n".. "Trong l骳 ho秐g lo筺 kh玭g th� t蕁 c玭g v� di chuy觧 \n" end, skill_skillexp_v={{ {1,17851239}, {2,19487603}, {3,22760330}, {4,27669421}, {5,34214875}, {6,42396694}, {7,52214875}, {8,63669421}, {9,76760330}, {10,91487603}, {11,107851239}, {12,135669421}, {13,174942148}, {14,225669421}, {15,274418181}, {16,344618181}, {17,425738181}, {18,517778181}, {19,620738181}, {20,620738181}, }}, }, quntisuijizoudong={ --群体随机走动 randmove={{{1,1},{20,1}},{{1,1*18},{15,3*18},{20,4*18},{21,4*18},{40,4*18},{41,1*18},{55,3*18},{60,4*18},{61,4*18}}}, missle_missrate={{{1,65},{15,20},{20,15},{21,15},{40,15},{41,0},{60,0}}}, missle_hitcount={{{1,6},{20,6}}}, }, } ----------------------------------------------- --Create by yfeng 2004-05-20 ----------------------------------------------- ----------------------------------------------- --根据2个点,求线形函数f(x)=k*x+b --y= (y2-y1)*(x-x1)/(x2-x1)+y1 --当x2=x1, 有x=c,该直线是一条垂直于x轴的直线 --这是可以取得y=任意值 --因此,如果已知两点(x1,y1),(x2,y2)可求得过此2点的 --函数为: function Line(x,x1,y1,x2,y2) if(x2==x1) then return y2 end return (y2-y1)*(x-x1)/(x2-x1)+y1 end ----------------------------------------------- --根据2个点,求2次形函数f(x)=a*x2+c --y= (y2-y1)*x*x/(x2*x2-x1*x1)-(y2-y1)*x1*x1/(x2*x2-x1*x1)+y1 --当x1或者x2 < 0 ,y =0 --当x2=x1, 有x=c,是一条垂直于x轴的直线 --这是可以取得y=任意值 --因此,如果已知两点(x1,y1),(x2,y2)可求得过此2点的 --函数为:extrac function Conic(x,x1,y1,x2,y2) if((x1 < 0) or (x2<0))then return 0 end if(x2==x1) then return y2 end return (y2-y1)*x*x/(x2*x2-x1*x1)-(y2-y1)*x1*x1/(x2*x2-x1*x1)+y1 end ----------------------------------------------- --根据2个点,求-2次形函数f(x)=a*sqrt(x2)+c --y=(y2-y1)*x/(sqrt(x2)-sqrt(x1))+y1-(y2-y1)/((sqrt(x2)-sqrt(x1)) --当x2或者x1<0, y=0, --当x1=x2,有x=c,是一条垂直于x轴的直线 --这是可以取得y=任意值 --因此,如果已知两点(x1,y1),(x2,y2)可求得过此2点的 --函数为:extrac function Extrac(x,x1,y1,x2,y2) if((x1 < 0) or (x2<0))then return 0 end if(x2==x1) then return y2 end return (y2-y1)*(x-x1)/(x2-x1)+y1 end ----------------------------------------------- --描绘连接线:Link(x,points) --根据points提供的一系列点,用相邻的两个点描绘曲线 --return y值 --x 输入值 --points 点集合 --形如:points是形如{{x1,y1,func=xxx},{x2,y2,func=xxx},...{xn,yn,func=xxx}}的映射 function Link(x,points) num = getn(points) if(num<2) then return -1 end for i=1,num do if(points[i][3]==nil) then points[i][3]=Line end end if(x < points[1][1]) then return points[1][3](x,points[1][1],points[1][2],points[2][1],points[2][2]) end if(x > points[num][1]) then return points[num][3](x,points[num-1][1],points[num-1][2],points[num][1],points[num][2]) end c = 2 for i=2,num do if((x >= points[i-1][1]) and (x <= points[i][1])) then c = i break end end return points[c][3](x,points[c-1][1],points[c-1][2],points[c][1],points[c][2]) end ------------------------------------------------------ --技能设定格式如下: --SKILLS={ -- 技能名称= { -- 魔法属性= { -- [1]={{级别,数值,曲线},{级别,数值,曲线},。。。。}, -- [2]={{级别,数值,曲线},{级别,数值,曲线},。。。。}, -- [3]={{级别,数值,曲线},{级别,数值,曲线},。。。。}, -- }, -- 魔法属性= { -- [1]={{级别,数值,曲线},{级别,数值,曲线},。。。。}, -- [2]={{级别,数值,曲线},{级别,数值,曲线},。。。。}, -- [3]={{级别,数值,曲线},{级别,数值,曲线},。。。。}, -- }, -- 。。。。。 -- }, -- 技能名称= { -- 魔法属性= { -- [1]={{级别,数值,曲线},{级别,数值,曲线},。。。。}, -- [2]={{级别,数值,曲线},{级别,数值,曲线},。。。。}, -- [3]={{级别,数值,曲线},{级别,数值,曲线},。。。。}, -- }, -- 魔法属性= { -- [1]={{级别,数值,曲线},{级别,数值,曲线},。。。。}, -- [2]={{级别,数值,曲线},{级别,数值,曲线},。。。。}, -- [3]={{级别,数值,曲线},{级别,数值,曲线},。。。。}, -- }, -- 。。。。。 -- }, -- 。。。。。 --} --如: --SKILLS={ -- Sanhuan-taoyue={ -- physicsenhance_p={ -- [1]={{1,50},{20,335}},--魔法属性physicsenhance_p参数1,1级时为35,20级时为335,曲线不填,默认线形 -- [2]={{1,0},{20,0}}, -- },--没有[3],表示魔法属性physicsenhance_p参数2,默认为任何时候都是0 -- lightingdamage_v={ -- [1]={{1,65},{20,350}}, -- [3]={{1,65},{20,350}}, -- } -- } --} --以上描述技能“三环套月”的魔法属性和数值 ----------------------------------------------------------- --函数GetSkillLevelData(levelname, data, level) --levelname:魔法属性名称 --data:技能名称 --level:技能等级 --return:当技能名称为data,技能等级为level -- 时的魔法属性levelname所需求的三个参数的具体值 ----------------------------------------------------------- function GetSkillLevelData(levelname, data, level) if(data==nil) then return "" end if(data == "") then return "" end if(SKILLS[data]==nil) then return "" end if(SKILLS[data][levelname]==nil) then return "" end if(type(SKILLS[data][levelname]) == "function") then return SKILLS[data][levelname](level) end if(SKILLS[data][levelname][1]==nil) then SKILLS[data][levelname][1]={{0,0},{20,0}} end if(SKILLS[data][levelname][2]==nil) then SKILLS[data][levelname][2]={{0,0},{20,0}} end if(SKILLS[data][levelname][3]==nil) then SKILLS[data][levelname][3]={{0,0},{20,0}} end p1=floor(Link(level,SKILLS[data][levelname][1])) p2=floor(Link(level,SKILLS[data][levelname][2])) p3=floor(Link(level,SKILLS[data][levelname][3])) return Param2String(p1,p2,p3) end; function Param2String(Param1, Param2, Param3) return Param1..","..Param2..","..Param3 end;