function GetSkillLevelData(levelname, data, level) if (levelname == "addphysicsdamage_p") then return Getaddphysicsdamage_p(level) end; if (levelname == "attackratingenhance_p") then return Getattackratingenhance_p(level) end; if (levelname == "lifemax_p") then return Getlifemax_p(level) end; if (levelname == "adddefense_v") then return Getadddefense_v(level) end; if (levelname == "skill_cost_v") then return Getskill_cost_v(level) end; str1 = "" return str1 end; function Param2String(Param1, Param2, Param3) return Param1..","..Param2..","..Param3 end; function Getaddphysicsdamage_p(level) result1 = 100+18*level result2 = 600+level*200 return Param2String(result1,result2,6) end; function Getattackratingenhance_p(level) result1 = 50+15*level result2 = 600+level*200 return Param2String(result1,result2,0) end; function Getlifemax_p(level) result1 = -floor(log10(level+4)/2*75) result2 = 600+level*200 return Param2String(result1,result2,0) end; function Getadddefense_v(level) result1 = -level*30 result2 = 600+level*200 return Param2String(result1,result2,0) end; function Getskill_cost_v(level) result = 100 return Param2String(result,0,0) end;