function GetSkillLevelData(levelname, data, level) if (levelname == "physicsenhance_p") then return Getphysicsenhance_p(level) end; if (levelname == "lightingdamage_v") then return Getlightingdamage_v(level) end; if (levelname == "skill_cost_v") then return Getskill_cost_v(level) end; if (levelname == "attackrating_v") then return Getattackrating_v(level) end; if (levelname == "deadlystrike_p") then return Getdeadlystrike_p(level) end; if (levelname == "stun_p") then return Getstun_p(level) end; str1 = "" return str1 end; function Param2String(Param1, Param2, Param3) return Param1..","..Param2..","..Param3 end; function Getphysicsenhance_p(level) result = 15*level+35 return Param2String(result,0,0) end; function Getskill_cost_v(level) result = 12+level return Param2String(result,0,0) end; function Getattackrating_v(level) result = level*55+100 return Param2String(result,0,0) end; function Getdeadlystrike_p(level) result = level+15 return Param2String(result,0,0) end; function Getlightingdamage_v(level) result = level*15+50 return Param2String(result,0,result) end; function Getstun_p(level) result = floor((level+1)/2) time = floor(level/4)+4 return Param2String(result,time,0) end;