--迭代函数,用于计算技能熟练度 --具体方法: --根据1级熟练度,升级加速度,级数,重复伤害次数,范围,计算出相应等级熟练度 -- SkillExp(i) = Exp1*a^(i-1)*time*range function SkillExpFunc(Exp0,a,Level,Time,Range) return floor(Exp0*(a^(Level-1))*Time*Range/2) end SKILLS={ --五毒 dusha_zhang={ --毒砂掌 poisondamage_v={{{1,2},{20,26}},{{1,60},{20,60}},{{1,10},{20,10}}}, seriesdamage_p={{{1,1},{20,10}}}, addskilldamage1={ [1]={{1,353},{2,353}}, [3]={{1,2},{20,65}} }, addskilldamage2={ [1]={{1,71},{2,71}}, [3]={{1,1},{20,35}} }, addskilldamage3={ [1]={{1,1066},{2,1066}}, [3]={{1,1},{20,54}} }, addskilldamage4={ [1]={{1,1094},{2,1094}}, [3]={{1,1},{20,54}} }, addskilldamage5={ [1]={{1,1096},{2,1096}}, [3]={{1,1},{20,54}} }, missle_speed_v={{{1,20},{20,24}}}, skill_attackradius={{{1,320},{20,384}}}, skill_cost_v={{{1,10},{20,10}}} }, wudu_daofa={ --五毒刀法 --addphysicsdamage_p={{{1,20},{20,180}},{{1,-1},{20,-1}},{{1,1},{2,1}}}, addphysicsdamage_p={{{1,20},{20,360},{21,370}},{{1,-1},{20,-1}},{{1,1},{2,1}}}, deadlystrikeenhance_p={{{1,6},{20,25}},{{1,-1},{2,-1}}} }, wudu_zhangfa={ --五毒掌法 addpoisonmagic_v={{{1,15},{20,45}},{{1,-1},{2,-1}},{{1,10},{2,10}}}, }, binglan_xuanjing={ --冰兰玄晶 --coldres_p={{{1,-9},{20,-49}},{{1,18*20},{20,18*90}}}, coldresmax_p={{{1,-1},{25,-15},{26,-15}},{{1,18*20},{20,18*90}}}, skill_cost_v={{{1,10},{20,60}}} }, xuedao_dusha={ --血刀毒杀 physicsenhance_p={{{1,15},{20,65}}}, seriesdamage_p={{{1,1},{20,10}}}, poisondamage_v={{{1,4},{20,11}},{{1,60},{20,60}},{{1,10},{20,10}}}, addskilldamage1={ [1]={{1,355},{2,355}}, [3]={{1,1},{20,60}} }, addskilldamage2={ [1]={{1,74},{2,74}}, [3]={{1,1},{20,35}} }, addskilldamage3={ [1]={{1,1067},{2,1067}}, [3]={{1,1},{20,50}} }, missle_speed_v={{{1,20},{20,24}}}, skill_attackradius={{{1,320},{20,384}}}, skill_cost_v={{{1,20},{20,20}}} }, zanan_yaojing={ --杂难药经 poisonres_p={{{1,9},{20,39}},{{1,-1},{2,-1}}}, poisontimereduce_p={{{1,1},{30,30}},{{1,18},{2,18}}},--增加新的属性,减少中毒时间 }, jiutian_kuanglei={ --九天狂雷 --lightingres_p={{{1,-9},{20,-49}},{{1,18*20},{20,18*90}}}, lightingresmax_p={{{1,-1},{25,-15},{26,-15}},{{1,18*20},{20,18*90}}}, skill_cost_v={{{1,10},{20,60}}} }, youming_kulou={ --幽冥骷髅 poisondamage_v={{{1,11},{20,40}},{{1,60},{20,60}},{{1,10},{20,10}}}, seriesdamage_p={{{1,5},{20,30}}}, addskilldamage1={ [1]={{1,353},{2,353}}, [3]={{1,2},{20,85}} }, addskilldamage2={ [1]={{1,1066},{2,1066}}, [3]={{1,1},{20,70}} }, addskilldamage3={ [1]={{1,1094},{2,1094}}, [3]={{1,1},{20,70}} }, addskilldamage4={ [1]={{1,1096},{2,1096}}, [3]={{1,1},{20,70}} }, missle_speed_v={{{1,24},{20,28}}}, skill_attackradius={{{1,384},{20,448}}}, skill_cost_v={{{1,40},{20,40}}} }, wuxing_gu={ --无形蛊 fastwalkrun_p={{{1,-10},{25,-50},{26,-50}},{{1,18*2},{20,18*2}}}, poisondamage_v={ [1]={{1,5},{20,25}}, [2]={{1,20},{20,20}}, [3]={{1,25},{2,25}} } }, chiyan_shitian={ --赤炎蚀天 --fireres_p={{{1,-9},{20,-49}},{{1,18*20},{20,18*90}}}, fireresmax_p={{{1,-1},{25,-15},{26,-15}},{{1,18*20},{20,18*90}}}, skill_cost_v={{{1,10},{20,60}}} }, chuanxin_duci={ --穿心毒刺 --poisonres_p={{{1,-29},{20,-49}},{{1,18*20},{20,18*90}}}, poisonresmax_p={{{1,-1},{25,-15},{26,-15}},{{1,18*20},{20,18*90}}}, skill_cost_v={{{1,10},{20,60}}} }, wangu_shixin={ --万蛊蚀心 poisontimereduce_p={{{1,-100},{20,-200}},{{1,18*45},{20,18*120}}}, skill_cost_v={{{1,40},{20,40}}} }, tiangang_disha={ --天罡地杀 seriesdamage_p={{{1,10},{20,50},{21,52}}}, poisondamage_v={{{1,50},{20,135}},{{1,60},{20,60}},{{1,10},{20,10}}}, addskilldamage1={ [1]={{1,354},{2,354}}, [3]={{1,2},{20,181}} }, addskilldamage2={ [1]={{1,1066},{2,1066}}, [3]={{1,1},{20,20}} }, addskilldamage3={ [1]={{1,1094},{2,1094}}, [3]={{1,1},{20,20}} }, addskilldamage4={ [1]={{1,1096},{2,1096}}, [3]={{1,1},{20,140}} }, skill_attackradius={{{1,448},{20,480}}}, skill_cost_v={{{1,60},{20,60}}} }, zhuha_qingming={ --朱蛤青冥 seriesdamage_p={{{1,10},{20,50},{21,52}}}, physicsenhance_p={{{1,30},{20,392}}}, poisondamage_v={{{1,16},{20,53}},{{1,60},{20,60}},{{1,10},{20,10}}}, addskilldamage1={ [1]={{1,355},{2,355}}, [3]={{1,1},{20,60}} }, addskilldamage2={ [1]={{1,1067},{2,1067}}, [3]={{1,1},{20,50}} }, missle_speed_v={{{1,28},{20,32},{21,32}}}, skill_attackradius={{{1,448},{20,512},{21,512}}}, skill_cost_v={{{1,17},{20,55}}} }, wudu_qijing={ --五毒奇经 addpoisonmagic_v={{{1,5},{30,100}},{{1,-1},{20,-1}},{{1,11},{2,11}}}, --addpoisondamage_v={{{1,5},{30,45}},{{1,-1},{20,-1}},{{1,11},{2,11}}}, addpoisondamage_v={{{1,5},{30,100}},{{1,-1},{20,-1}},{{1,11},{2,11}}}, poisonenhance_p={{{1,1},{30,15},{31,15}},{{1,-1},{2,-1}}},--新增属性毒发间隔减少 deadlystrikeenhance_p={{{1,4},{30,45}},{{1,-1},{2,-1}}}, lifemax_yan_p={{{1,21},{35,20},{36,20}},{{1,-1},{30,-1}}}, --castspeed_v={{{1,1},{38,20},{39,21}},{{1,-1},{30,-1}}}, castspeed_v={{{1,1},{40,80}},{{1,-1},{30,-1}}},--内功系武功出招速度增加 }, baidu_chuanxin={ --百毒穿心 physicsenhance_p={{{1,10},{20,95}}}, seriesdamage_p={{{1,5},{20,30}}}, poisondamage_v={{{1,4},{20,20}},{{1,60},{20,60}},{{1,10},{20,10}}}, addskilldamage1={ [1]={{1,383},{2,383}}, [3]={{1,1},{20,70}} }, addskilldamage2={ [1]={{1,1095},{2,1095}}, [3]={{1,1},{20,58}} }, missle_speed_v={{{1,24},{20,28}}}, skill_attackradius={{{1,384},{20,448}}}, skill_cost_v={{{1,10},{20,32}}} }, yinfeng_shigu={ --阴风蚀骨 seriesdamage_p={{{1,20},{15,20},{20,60},{21,62}}}, --poisondamage_v={{{1,20},{15,50},{20,121}},{{1,60},{20,60}},{{1,10},{20,10}}}, poisondamage_v={{{1,20},{15,80},{20,181}},{{1,60},{20,60}},{{1,10},{20,10}}}, skill_attackradius={{{1,448},{20,480},{21,480}}}, skill_cost_v={{{1,30},{20,80}}}, skill_eventskilllevel={{{1,1},{20,20}}}, skill_flyevent={ [1]={{1,0},{10,0},{10,1},{20,1}}, [2]={{1,6},{2,6}}, [3]={{1,388},{20,388}} }, skill_vanishedevent={ [1]={{1,0},{10,0},{10,1},{20,1}}, [3]={{1,354},{20,354}} }, addskilldamage1={ [1]={{1,1066},{2,1066}}, [3]={{1,1},{20,60}} }, addskilldamage2={ [1]={{1,1094},{2,1094}}, [3]={{1,1},{20,60}} }, addskilldamage3={ [1]={{1,1096},{2,1096}}, [3]={{1,1},{20,60}} }, skill_showevent={{{1,0},{10,0},{10,8},{20,8}}}, addskillexp1={{{1,0},{2,0}},{{1,1},{20,1}},{{1,0},{2,0}}}, skill_skillexp_v={{ {1,SkillExpFunc(3540,1.15,1,1,5)}, {2,SkillExpFunc(3540,1.15,2,1,5)}, {3,SkillExpFunc(3540,1.16,3,1,5)}, {4,SkillExpFunc(3540,1.17,4,1,5)}, {5,SkillExpFunc(3540,1.18,5,1,5)}, {6,SkillExpFunc(3540,1.19,6,1,5)}, {7,SkillExpFunc(3540,1.20,7,1,5)}, {8,SkillExpFunc(3540,1.21,8,1,5)}, {9,SkillExpFunc(3540,1.22,9,1,5)}, {10,SkillExpFunc(3540,1.23,10,1,5)}, {11,SkillExpFunc(3540,1.24,11,1,5)}, {12,SkillExpFunc(3540,1.23,12,1,5)}, {13,SkillExpFunc(3540,1.22,13,1,5)}, {14,SkillExpFunc(3540,1.21,14,1,5)}, {15,SkillExpFunc(3540,1.20,15,1,5)}, {16,SkillExpFunc(3540,1.19,16,1,5)}, {17,SkillExpFunc(3540,1.18,17,1,5)}, {18,SkillExpFunc(3540,1.17,18,1,5)}, {19,SkillExpFunc(3540,1.16,19,1,5)}, {20,SkillExpFunc(3540,1.15,20,1,5)}, }}, }, zhuifeng_duji={ --追风毒棘 seriesdamage_p={{{1,20},{20,60},{21,62}}}, poisondamage_v={{{1,1},{20,15}},{{1,60},{20,60}},{{1,10},{20,10}}}, }, zhangwudu150={ --掌五毒150 seriesdamage_p={{{1,40},{15,40},{20,80},{21,82}}}, --poisondamage_v={{{1,20},{15,50},{20,121}},{{1,60},{20,60}},{{1,10},{20,10}}}, poisondamage_v={{{1,25},{15,100},{20,215},{23,353},{26,422}},{{1,60},{20,60}},{{1,10},{20,10}}}, skill_attackradius={{{1,448},{20,480},{21,480}}}, skill_cost_v={{{1,35},{20,100},{23,120}}}, skill_eventskilllevel={{{1,1},{20,20}}}, skill_skillexp_v={{ {1,300}, {2,600}, {3,1000}, {4,1500}, {5,2100}, {6,2800}, {7,3600}, {8,4500}, {9,5500}, {10,6600}, {11,7800}, {12,9100}, {13,10500}, {14,12000}, {15,13600}, {16,15300}, {17,17100}, {18,19000}, {19,21400}, {20,90000}, {21,120000}, {22,150000}, {23,200000}, {24,250000}, {25,300000}, }}, }, zhangwudu150_2={ --掌五毒150第2式 seriesdamage_p={{{1,40},{20,80},{21,82}}}, poisondamage_v={{{1,1},{20,25}},{{1,60},{20,60}},{{1,10},{20,10}}}, }, tiangang_dushou={ --天罡毒手 seriesdamage_p={{{1,20},{20,60},{21,62}}}, poisondamage_v={{{1,1},{20,15}},{{1,80},{20,60}},{{1,10},{20,10}}}, }, xuanyin_zhan={ --玄阴斩 seriesdamage_p={{{1,20},{15,20},{20,60},{21,62}}}, physicsenhance_p={{{1,15},{15,80},{20,173}}}, --poisondamage_v={{{1,20},{15,30},{20,60}},{{1,60},{20,60}},{{1,10},{20,10}}}, poisondamage_v={{{1,20},{15,60},{20,120}},{{1,60},{20,60}},{{1,10},{20,10}}}, missle_speed_v={{{1,28},{20,40},{21,40}}}, skill_attackradius={{{1,448},{20,512},{21,512}}}, skill_cost_v={{{1,30},{20,60}}}, addskillexp1={{{1,0},{2,0}},{{1,1},{20,1}},{{1,0},{2,0}}}, skill_skillexp_v={{ {1,SkillExpFunc(5000,1.15,1,1,3)}, {2,SkillExpFunc(5000,1.15,2,1,3)}, {3,SkillExpFunc(5000,1.16,3,1,3)}, {4,SkillExpFunc(5000,1.17,4,1,3)}, {5,SkillExpFunc(5000,1.18,5,1,3)}, {6,SkillExpFunc(5000,1.19,6,1,3)}, {7,SkillExpFunc(5000,1.20,7,1,3)}, {8,SkillExpFunc(5000,1.21,8,1,3)}, {9,SkillExpFunc(5000,1.22,9,1,3)}, {10,SkillExpFunc(5000,1.23,10,1,3)}, {11,SkillExpFunc(5000,1.24,11,1,3)}, {12,SkillExpFunc(5000,1.23,12,1,3)}, {13,SkillExpFunc(5000,1.22,13,1,3)}, {14,SkillExpFunc(5000,1.21,14,1,3)}, {15,SkillExpFunc(5000,1.20,15,1,3)}, {16,SkillExpFunc(5000,1.19,16,1,3)}, {17,SkillExpFunc(5000,1.18,17,1,3)}, {18,SkillExpFunc(5000,1.17,18,1,3)}, {19,SkillExpFunc(5000,1.16,19,1,3)}, {20,SkillExpFunc(5000,1.15,20,1,3)}, }}, addskilldamage1={ [1]={{1,1067},{2,1067}}, [3]={{1,1},{20,32}} }, skill_eventskilllevel={{{1,1},{20,20}}}, -- skill_flyevent={ -- [1]={{1,0},{10,0},{10,1},{20,1}}, -- [2]={{1,10},{20,5},{60,1},{61,1}}, -- [3]={{1,383},{20,383}} -- }, skill_collideevent={ [1]={{1,0},{10,0},{10,1},{20,1}}, [3]={{1,383},{20,383}} }, skill_showevent={{{1,0},{10,0},{10,4},{20,4}}}, }, xingkong_po={ --星空破 seriesdamage_p={{{1,20},{20,60},{21,62}}}, poisondamage_v={{{1,1},{20,10}},{{1,60},{20,60}},{{1,10},{20,10}}}, }, daowudu150={ --刀五毒150 seriesdamage_p={{{1,40},{15,40},{20,80},{21,82}}}, physicsenhance_p={{{1,18},{15,95},{20,208},{23,343},{26,411}}}, --poisondamage_v={{{1,20},{15,30},{20,60}},{{1,60},{20,60}},{{1,10},{20,10}}}, poisondamage_v={{{1,24},{15,72},{20,144},{23,230},{26,273}},{{1,60},{20,60}},{{1,10},{20,10}}}, missle_speed_v={{{1,28},{20,30},{21,30}}}, skill_attackradius={{{1,448},{20,512},{21,512}}}, skill_cost_v={{{1,36},{20,72},{23,83}}}, skill_eventskilllevel={{{1,1},{20,20}}}, -- skill_flyevent={ -- [1]={{1,0},{10,0},{10,1},{20,1}}, -- [2]={{1,10},{20,5},{60,1},{61,1}}, -- [3]={{1,383},{20,383}} -- }, skill_collideevent={ [1]={{1,0},{10,0},{10,1},{20,1}}, [3]={{1,1095},{20,1095}} }, skill_showevent={{{1,0},{10,0},{10,4},{20,4}}}, skill_skillexp_v={{ {1,300}, {2,600}, {3,1000}, {4,1500}, {5,2100}, {6,2800}, {7,3600}, {8,4500}, {9,5500}, {10,6600}, {11,7800}, {12,9100}, {13,10500}, {14,12000}, {15,13600}, {16,15300}, {17,17100}, {18,19000}, {19,21400}, {20,90000}, {21,120000}, {22,150000}, {23,200000}, {24,250000}, {25,300000}, }}, }, daowudu150_2={ --刀五毒150第2式 seriesdamage_p={{{1,40},{20,80},{21,82}}}, poisondamage_v={{{1,1},{20,12},{23,15}},{{1,60},{20,60}},{{1,10},{20,10}}}, }, duanjin_fugu={ --断筋腐骨 --allres_p={{{1,-1},{20,-40}},{{1,18*20},{20,18*90}}}, allresmax_p={{{1,-1},{20,-10},{21,-10}},{{1,18*20},{20,18*90}}}, skill_cost_v={{{1,60},{20,120}}} }, chuanyi_pojia={ --穿衣破甲 --physicsres_p={{{1,-9},{20,-49}},{{1,18*20},{20,18*90}}}, physicsresmax_p={{{1,-1},{20,-15},{20,-15}},{{1,18*20},{20,18*90}}}, skill_cost_v={{{1,10},{20,60}}} }, wudu120={ --五毒120技能 autoattackskill={{{1,719*256 + 1},{20,719*256 + 20},{21,719*256 + 21}},{{1,-1},{20,-1}},{{1,10*18*256 + 1},{15,10*18*256 + 12},{20,10*18*256 + 15},{21,10*18*256 + 15}}}, skill_desc= function(level) return "X竎 su蕋 "..floor(Link(level,SKILLS.wudu120.autoattackskill[3]) - 10*18*256).."% khi課 cho i thng b� c s竧\n".. ", ng th阨 l祄 gi秏 "..floor(Link(level,SKILLS.wudu120zuzhou.poison2decmana_p[1])).."% n閕 l鵦 i phng".. " trong "..floor(Link(level,SKILLS.wudu120zuzhou.poison2decmana_p[2]) / 18).." gi﹜\n".. " "..floor((Link(level,SKILLS.wudu120.autoattackskill[3]) / (18*256))).." gi﹜ sau m韎 c� th� thi tri觧 ti誴" end, skill_skillexp_v={{ {1,17851239}, {2,19487603}, {3,22760330}, {4,27669421}, {5,34214875}, {6,42396694}, {7,52214875}, {8,63669421}, {9,76760330}, {10,91487603}, {11,107851239}, {12,135669421}, {13,174942148}, {14,225669421}, {15,274418181}, {16,344618181}, {17,425738181}, {18,517778181}, {19,620738181}, {20,620738181}, }}, }, wudu120zuzhou={ --五毒120技能诅咒 poison2decmana_p={{{1,30},{15,80},{20,85},{21,85}},{{1,3*18},{15,5*18},{20,6*18},{21,6*18}}}, }, } ----------------------------------------------- --Create by yfeng 2004-05-20 ----------------------------------------------- ----------------------------------------------- --根据2个点,求线形函数f(x)=k*x+b --y= (y2-y1)*(x-x1)/(x2-x1)+y1 --当x2=x1, 有x=c,该直线是一条垂直于x轴的直线 --这是可以取得y=任意值 --因此,如果已知两点(x1,y1),(x2,y2)可求得过此2点的 --函数为: function Line(x,x1,y1,x2,y2) if(x2==x1) then return y2 end return (y2-y1)*(x-x1)/(x2-x1)+y1 end ----------------------------------------------- --根据2个点,求2次形函数f(x)=a*x2+c --y= (y2-y1)*x*x/(x2*x2-x1*x1)-(y2-y1)*x1*x1/(x2*x2-x1*x1)+y1 --当x1或者x2 < 0 ,y =0 --当x2=x1, 有x=c,是一条垂直于x轴的直线 --这是可以取得y=任意值 --因此,如果已知两点(x1,y1),(x2,y2)可求得过此2点的 --函数为:extrac function Conic(x,x1,y1,x2,y2) if((x1 < 0) or (x2<0))then return 0 end if(x2==x1) then return y2 end return (y2-y1)*x*x/(x2*x2-x1*x1)-(y2-y1)*x1*x1/(x2*x2-x1*x1)+y1 end ----------------------------------------------- --根据2个点,求-2次形函数f(x)=a*sqrt(x2)+c --y=(y2-y1)*x/(sqrt(x2)-sqrt(x1))+y1-(y2-y1)/((sqrt(x2)-sqrt(x1)) --当x2或者x1<0, y=0, --当x1=x2,有x=c,是一条垂直于x轴的直线 --这是可以取得y=任意值 --因此,如果已知两点(x1,y1),(x2,y2)可求得过此2点的 --函数为:extrac function Extrac(x,x1,y1,x2,y2) if((x1 < 0) or (x2<0))then return 0 end if(x2==x1) then return y2 end return (y2-y1)*(x-x1)/(x2-x1)+y1 end ----------------------------------------------- --描绘连接线:Link(x,points) --根据points提供的一系列点,用相邻的两个点描绘曲线 --return y值 --x 输入值 --points 点集合 --形如:points是形如{{x1,y1,func=xxx},{x2,y2,func=xxx},...{xn,yn,func=xxx}}的映射 function Link(x,points) num = getn(points) if(num<2) then return -1 end for i=1,num do if(points[i][3]==nil) then points[i][3]=Line end end if(x < points[1][1]) then return points[1][3](x,points[1][1],points[1][2],points[2][1],points[2][2]) end if(x > points[num][1]) then return points[num][3](x,points[num-1][1],points[num-1][2],points[num][1],points[num][2]) end c = 2 for i=2,num do if((x >= points[i-1][1]) and (x <= points[i][1])) then c = i break end end return points[c][3](x,points[c-1][1],points[c-1][2],points[c][1],points[c][2]) end ------------------------------------------------------ --技能设定格式如下: --SKILLS={ -- 技能名称= { -- 魔法属性= { -- [1]={{级别,数值,曲线},{级别,数值,曲线},。。。。}, -- [2]={{级别,数值,曲线},{级别,数值,曲线},。。。。}, -- [3]={{级别,数值,曲线},{级别,数值,曲线},。。。。}, -- }, -- 魔法属性= { -- [1]={{级别,数值,曲线},{级别,数值,曲线},。。。。}, -- [2]={{级别,数值,曲线},{级别,数值,曲线},。。。。}, -- [3]={{级别,数值,曲线},{级别,数值,曲线},。。。。}, -- }, -- 。。。。。 -- }, -- 技能名称= { -- 魔法属性= { -- [1]={{级别,数值,曲线},{级别,数值,曲线},。。。。}, -- [2]={{级别,数值,曲线},{级别,数值,曲线},。。。。}, -- [3]={{级别,数值,曲线},{级别,数值,曲线},。。。。}, -- }, -- 魔法属性= { -- [1]={{级别,数值,曲线},{级别,数值,曲线},。。。。}, -- [2]={{级别,数值,曲线},{级别,数值,曲线},。。。。}, -- [3]={{级别,数值,曲线},{级别,数值,曲线},。。。。}, -- }, -- 。。。。。 -- }, -- 。。。。。 --} --如: --SKILLS={ -- Sanhuan-taoyue={ -- physicsenhance_p={ -- [1]={{1,50},{20,335}},--魔法属性physicsenhance_p参数1,1级时为35,20级时为335,曲线不填,默认线形 -- [2]={{1,0},{20,0}}, -- },--没有[3],表示魔法属性physicsenhance_p参数2,默认为任何时候都是0 -- lightingdamage_v={ -- [1]={{1,65},{20,350}}, -- [3]={{1,65},{20,350}}, -- } -- } --} --以上描述技能“三环套月”的魔法属性和数值 ----------------------------------------------------------- --函数GetSkillLevelData(levelname, data, level) --levelname:魔法属性名称 --data:技能名称 --level:技能等级 --return:当技能名称为data,技能等级为level -- 时的魔法属性levelname所需求的三个参数的具体值 ----------------------------------------------------------- function GetSkillLevelData(levelname, data, level) if(data==nil) then return "" end if(data == "") then return "" end if(SKILLS[data]==nil) then return "" end if(SKILLS[data][levelname]==nil) then return "" end if(type(SKILLS[data][levelname]) == "function") then return SKILLS[data][levelname](level) end if(SKILLS[data][levelname][1]==nil) then SKILLS[data][levelname][1]={{0,0},{20,0}} end if(SKILLS[data][levelname][2]==nil) then SKILLS[data][levelname][2]={{0,0},{20,0}} end if(SKILLS[data][levelname][3]==nil) then SKILLS[data][levelname][3]={{0,0},{20,0}} end p1=floor(Link(level,SKILLS[data][levelname][1])) p2=floor(Link(level,SKILLS[data][levelname][2])) p3=floor(Link(level,SKILLS[data][levelname][3])) return Param2String(p1,p2,p3) end; function Param2String(Param1, Param2, Param3) return Param1..","..Param2..","..Param3 end;