function GetSkillLevelData(levelname, data, level) --if (levelname == "poisondamage_v") then --return Getpoisondamage_v(level) --end; if (levelname == "fastwalkrun_p") then return Getfastwalkrun_p(level) end; if (levelname == "skill_cost_v") then return Getskill_cost_v(level) end; if (levelname == "skill_eventskilllevel") then return Getskill_eventskilllevel(level) end; str1 = "" return str1 end; function Param2String(Param1, Param2, Param3) return Param1..","..Param2..","..Param3 end; --function Getpoisondamage_v(level) --result1 = 5+level --result2 = 20 --result3 = 25 --return Param2String(result1,result2,result3) --end; function Getfastwalkrun_p(level) result1 = -5-level result2 = -20 result3 = -25 return Param2String(result1,result2,result3) end; function Getskill_cost_v(level) result = floor(0.2*level + 8.3) return Param2String(result,0,0) end; function Getskill_eventskilllevel(level) result = level return Param2String(result,0,0) end;